Perspective cards are aimed to generate empathy for and understanding of the world views for the perspective holder when designing applications of an emerging technology. They are best used in a role-playing game, where each player takes the perspective of the key stakeholder and examines the set of questions with a particular technology in focus. The card deck includes six perspectives and a technology card. The technology card provides a set of emerging technologies and their priority application areas that are to be discussed individually on each round of the game. The six perspectives provide detailed prompts around the interests of the actors, providing ground for the exploration of considerations about the societal impacts of technology. The six perspectives are:
• Developer (the entity that creates, designs and releases an application)
• Citizen (including perspectives of agency, education and activism)
• User (individual, company)
• Regulator (different levels of governance, including non-traditional regulation actors)
• Investor/ venture capitalist (funder of companies and start-ups)
• Malicious agent (interest group, organized crime, state, individual)
