Perspective cards are aimed to generate empathy for and understanding of the world views for the perspective holder when designing applications of an emerging technology. They are best used in a role-playing game, where each player takes the perspective of the key stakeholder and examines the set of questions with a particular technology in focus. The card deck includes six perspectives and a technology card. The technology card provides a set of emerging technologies and their priority application areas that are to be discussed individually on each round of the game. The six perspectives provide detailed prompts around the interests of the actors, providing ground for the exploration of considerations about the societal impacts of technology. The six perspectives are:
• Developer (the entity that creates, designs and releases an application)
• Citizen (including perspectives of agency, education and activism)
• User (individual, company)
• Regulator (different levels of governance, including non-traditional regulation actors)
• Investor/ venture capitalist (funder of companies and start-ups)
• Malicious agent (interest group, organized crime, state, individual)
Addressing target audiences and expressing needs
- Collaboration
Research institutions, universities, policy organisations, and innovation-driven companies looking to integrates ethics, interdisciplinarity, and stakeholder engagement into creative and structured anticipatory processes. In academia, perspective cards can be integrated into teaching, doctoral training, and research governance to develop ethical reflexivity and interdisciplinary skills. Policymakers and research funders can use them to design inclusive, mission-oriented strategies and evaluate societal dimensions of innovation.
- Public or private funding institutions
- Research and Technology Organisations
- Academia/ Universities
R&D, Technology and Innovation aspects
Ready for use by different stakeholders interested in responsible deployment of emerging technologies across multidisciplinary settings, integrating ethics into curricula, fostering interdisciplinary dialogue, and enabling creative team building among and across research teams.
Implement a licensing framework that enables the use, reuse, and adaptation of the actor cards while ensuring crediting of project authorship.
Perspective cards were piloted in the setting of 6 expanding co-creation workshops organised within FORGING project.
Simple licensing framework ensuring sustainability of the KER.
