This KER comes as a mobile application which includes three specific innovations:
Gamification tools: This service provides feedback on daily consumption taken from single appliances and tasks, using commercial smart plugs. Data is collected with the aim of providing feedback (and a scoring) on how good they have performed according to economic (tariffs), environmental (type of production available in that moment) and social (helping the balance of the local community) parameters.
Energy social network software: Service for providing an environment that bounds together users and their energy data in an easy-to-share performance environment, also involving 3D or similar interfaces, that help to visualize the “community” aspect of energy distributed consumption and production.
User interfaces: Set of interfaces, based on flexible “cards” that focus on the interconnection and mashup of different components of energy sources.
Addressing target audiences and expressing needs
- Business partners – SMEs, Entrepreneurs, Large Corporations
- Incubators / Accelerators
- I/we wish to transfer my/our IPR to an interested party
Currently our main target would be to strenghten the technical partnership with device manufacturers, especially large ones to gather data for the system from as many sources as possible. If then, some of them would like to directly embed or acquire the system, we can evaluate the possibility. The same partnership coule be poweful with Energy Service Companies or DSOs that look for “pre-engaegement” tools, to be used with potential clients, or gamification/social sysetm for their energy communiy clients. Finally, the app could also be of interest for public bodies in educational programs.
- Public or private funding institutions
- Other Actors who can help us fulfil our market potential
- Private Investors
R&D, Technology and Innovation aspects
The Energy Interaction Tools will befurther developed further into a full-fledge Digital Twin of an Energy Community. This is a digital twin that is not just a virtual environment, but also a gaming environment. The app will have a social network component, but the tools aim is not to be a tool for energy interaction on its own. The social network in this tool will be a sub-service that is required for the gamification (like in other games that have their own social networks). For its end-users (households) the main aim is to Play (!). There will be the gaming part, and it is important that it is inviting to play with it.
The tools can be implemented in different energy communities in Europe, or be used by energy retailers and aggregators as an additional gamification “social” service or as pre-engagement quick tool. It can be of great interest for companies providing apartment or residential services as additional free tool accessind and updating POD data.
The Energy Interaction Tools are highly adaptable, and can be implemented in different contexts for different user groups and communities.
These tools can be used in combined, more elaborated, service offerings to clients.
- Europe
